![]() It is ideal to create and save your ship here before heading into multi-player mode. You are able to freely fly around adding as many parts as you want to your ship with no time limit. In sandbox mode, a random map with a few ship parts is generated. Alternatively, you could spawn a previously saved blueprint of your own creation. You can only find these parts in the battlefield.Īs you enter Sandbox Mode, you are asked to spawn one of the default chassis. * Signifies that you cannot get this part from any of the ships you can spawn (not ones that you have created). Improves energy recharge and increases the amount of power you have, but explosive. Will be detached if the hook is shot.Ībsorbs all damage. Cannot lock onto targets that are hidden in nebulae. Launches a missile which scans the area for targets and then homes in on the target. Can be destroyed with any weapons and PDL. Launches a fighter for harassment that steadily loses health. Has the longest range out of all the standard weapons. Slow moving and can be shot down by Mass Drivers/Bomblet Sprays/RSC's and PDL's. On contact blade stops spinning and must come up to speed again. Multiple lasers will multiply damage.ĭestroys components on contact. Can disable most weapons in one shot.Īccurate and long ranged. Can also damage other ships if they fly into the laser when it has been fired.Įffective at short range and against ordnance. Running out of energy will cause shields to turn off.Īutomatically shoots down ordnance. Will also scramble allies missiles, and can revert missiles scrambled by the enemy to normal. Converts missiles to your team so they will target your enemies in stead of your allies. If these are not placed symmertrical, your ship will spin until it runs out of fuel.Įnlarges your ship at the expence of slowing it down.Īctivate to confuse nearby missiles. Increases your manoeuvrability and acceleration. Tactics Main article: Void Hunters/Tactics Ship Pieces Type Weapons can only shoot in the direction they can see, some exceptions are the Plasma ball and the Missile Launcher.Ĩx Standard Thruster, 4x Mass Driver, 2x Hull LatticeĦx Standard Thruster, 4x Mass Driver, 2x Armour Big, 2x Hull DiamondĦx Standard Thruster, 1x Plasma Ball, 2x Laser Beam, 2x Hull Triangle, 1x Right Wing, 1x Left Wingħx Standard Thruster, 2x Bomblet Spray, 1x Grappling Hook Launcher, 2x Hull SpikeĤx Standard Thruster, 1x Fighter Bay, 2x Railed Sniper Cannon, 2x Missile Launcher, 2x Hull Blockģx Railed Sniper Canon, 5x Standard Thruster, 2x Hull Block, 2x Missile Launcherġ 0x Standard Thruster, 3x Directional Energy Shield, 4x Mass Driver, 2x Hull Spikeġx Spinning Blade, 2x Directional Energy Shield, 3x Standard Thrusterĩx Standard Thruster, 2x Hull Spike, 2x Point Defence Laser, 3x Plasma Ball F selects Missiles, Z deploys Fighters, X Activates Shields, V activate grapples, R initiates Repair mode, B activates Booster Rockets, C fires Missile Scrambler and "GO" initiates self-destruct. To use a secondary weapon you select it from the bottom left hand corner of the game screen, some activate instantly, such as fighters or directional shields, others you have to click on the game screen to fire them. To shoot a primary weapon, you must have one equipped, and use the left mouse button. Q and E allow you to strafe left and right, respectively. To move you use the arrow keys, up or W for forward, down or S for backwards, left or A to rotate the ship anti-clockwise and right or D to rotate the ship clockwise. In a game (sandbox or multiplayer) to build your ship you right click on a piece of "space junk" then drag it to your ship and join it using the helpful tractor beam(green lines). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |